All Generation Xbox News & Rumors

Showing posts with label PlayStation 4. Show all posts
Showing posts with label PlayStation 4. Show all posts

Wednesday, 20 July 2016

NEW CHARACTER REVEALS ON INJUSTICE 2?


NetherRealm Studios is holding a panel at San Diego Comic-Con this week where it will reveal two new characters for Injustice 2.

Creative director Ed Boon shared the image below, which features the silhouettes of the soon-to-be-announced characters. We're not sure exactly who they are, but one appears to be a woman.

The hour-long panel takes place on Friday, July 22, starting at 12:30 PM PT. Panelists include Ed Boon and Injustice comics author Tom Taylor, as well as voice actors George Newnbern (Scandal) as Superman, Phil LaMarr (Futurama) as Aquaman, and Laura Bailey (Uncharted 4: A Thief's End) as Supergirl.

There may also be "some surprise guests," according to the panel's official description. Additionally, attendees can expect to see "exciting new gameplay" and hear panelists talk about Injustice 2's new features and customization component. Taylor will discuss a new Injustice comic.

Following a string of reports and leaks, Warner Bros. officially announced Injustice 2 in the days before E3 2016. Confirmed characters so far include Batman, Superman, Supergirl, Aquaman, Atrocitus, Supergirl, and Gorilla Grodd. Characters rumored for the game include Captain Cold, Doctor Fate, and Harley Quinn.

Injustice 2, a sequel to 2013's Injustice: Gods Among Us, is scheduled to come out in 2017 for PlayStation 4 and Xbox One.

Monday, 27 June 2016

RESIDENT EVIL 7 BIOHAZARD DEMO STRATEGY GUIDE


Resident Evil 7's demo is believed to have many secrets and fans have been busy, trying to uncover them--sadly, it's starting to look like everything has been discovered. Now, a fan named WheresBarry has put together an NES-style manual that details everything that's known about the demo.

The manual covers everything from the demo's story and characters to the locations of the mysterious ghost girl. There's a detailed map of the entire house, a breakdown of every item, and a guide to all the endings. WheresBarry even added a list of theories, some of which have been pushed and researched by the community to a surprising extent.

WheresBarry introduces the manual, saying he's been a "huge fan" of the series since the original came out in 1996.

"Like most of you, I've been playing the demo for about seven straight days and am slowly starting to realize that there is nothing left to do," he said. "I decided to take a break from playing and write down everything we've ACTUALLY found out about the game."

He ends the manual by saying, "We've done everything there is to do, the game just ends that way. Capcom is laughing at us." You can check out the full thing for yourself below.


Despite there likely being no solution to the demo, it's a really fun read, even if you already know everything there is to discover. It makes me wish modern games came with manuals like this.

Although the demo leaves the story of Resident Evil 7 a mystery, we do know that it isn't part of the full game. Resident Evil 7's protagonist will also be different from the one you play as in the demo.

For more on Resident Evil 7, check out GameSpot's interview with producer Masachika Kawata, where he talks to us about what the full game will actually be like. He also talked about how he was unhappy with the cancellation of Silent Hills/PT.

Monday, 9 May 2016

OHSEM BATTLE FROM BATTLEFIELD 1


DICE revealed Battlefield 1 today, confirming an earlier leak that said it will take place during World War 1. At a behind-closed-doors event, the developer further detailed the sandbox combat in the game's 64-player multiplayer battles

"It's important to pay attention to the world," lead designer Danny Berlin said. "There's that rock-paper-scissor combat Battlefield is known for. With land, air, and sea, that stretches into even more possibilities this time around."

"Land, air, and sea" means biplanes, triplanes, battleships, and an expansive arsenal of handheld weapons as well.

"There's this common misconception that World War I was just muskets or something," Berlin said, laughing. "But it wasn't. It was a time of new weapons--bolt-action rifles, automatic rifles, semi-automatic rifles. The freedom we have is massive."


There's also a stronger focus on melee combat, Berlin said. In fact, DICE designed the hand-to-hand combat from the ground up for Battlefield 1, complete with a bayonet-charge ability, sabers, trench clubs, and even shovels.

As for how DICE is using the time period to further the game's mechanics, Berlin said the period is rife with new technology.

"This was the first time ever that people saw light tanks, heavy tanks, armored trucks," he said. "If you pop your head up from a trench and see a tank about to roll over you--you should get out of there."

Battlefield 1's air combat will be just as nuanced, with dogfights, bombing raids, and strafing runs.

"We have bombers to clear the way for your troops," he said. "If you're in a bomber, you might want to have a buddy scouting, covering you from the ground.

"You can have these dogfights, with multiple people in planes--your buddy is in the rear seat shooting back at that guy while you fly alongside a bomber clearing the way for your troops."


Battleships are also entirely controllable. You can "demolish an entire shoreline" in one, Berlin said. Battlefield 1 will also include lighter, more agile ships to reflect the dynamism present in the infantry combat and air battles.

These battles will play out on hills, wide fields, and, of course, trenches. Berlin was also quick to stress that the environments will be taken from around the world, in small towns and villages in the deserts of Arabia, the Italian Alps, and more.

All in all, Berlin said DICE is aiming to make use of the World War I era, complete with all of the new technology soldiers saw during the era, to further the "Battlefield flavor" the series is known for.

EA and Origin Access subscribers will be able to play Battlefield 1 on Oct. 18, followed by the game's full release on October 21 for PC, PS4, and Xbox One.

Wednesday, 4 May 2016

CALL OF DUTY INFINITE WARFARE NOT CONNECTED TO GHOST?


Infinity Ward also explains how leaving last-gen consoles behind benefits the game.

During a PlayStation livestream event today, Infinity Ward developers shared some new information about Call of Duty: Infinite Warfare. First, narrative director Taylor Kurosaki confirmed that Infinite Warfare is not at all connected to Infinity Ward's last game, 2013's Call of Duty: Ghosts.

He went on to describe Infinite Warfare as a new "sub-franchise" for Call of Duty, suggesting it could get sequels in the future. Other Call of Duty sub-brands include the Modern Warfare and Black Ops franchises.

Also during the livestream, Kurosaki confirmed that Infinite Warfare, which is set partially in space, will not take players to anywhere outside of our solar system. There will be missions on other planets, while it was also confirmed today that one of these is set on Titan, which is one of Saturn's moons.

Some other interesting tidbits from the stream can be seen below.

*Players will return to a mothership, the Retribution, between missions
*There is no co-op for the campaign, but there will be for Zombies
*Because Infinite Warfare is being made exclusively for PS4, Xbox One, and PC, it allows the development team to push the hardware "a lot further" than if they also had to support last-generation systems
*The story was inspired by movies like Saving Private Ryan and Black Hawk Down
*Among other things, Infinity Ward made use of a new lighting engine, while the game also has new AI types, as well as a fresh system for dogfighting and zero-G combat.
*There will be energy-based weapons, including a "seeker grenade." This is basically a spider bot that seeks out and kills enemies for you.
*Design director Jacob Minkoff recently told GameSpot about what kinds of new opportunities a space setting allows. He also confirmed that the game is inspired by war stories, not sci-fi.

Infinite Warfare launches on November 4 for PS4, Xbox One, and PC.

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