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Showing posts with label XBOX ONE GAMES. Show all posts

Tuesday, 15 September 2015

ABOUT FORZA MOTORSPORT 6


The racing genre has reached that level of maturity where we've lost count of the number of times we’ve driven down the straightaways of Road America and the curves of the Bernese Alps. It speaks to the quality of some racing games that they draw us back to these old roads time and time again. Because it offers substantial new features that bolster the familiar, the arrival of Forza Motorsport 6 is yet another great reason to get back in the driver's seat.

This greatness shines in several areas of Forza 6's design, but nowhere more than Stories of Motorsport, the core mode of Forza 6’s goal-driven single player experience. Neatly organized in sets of five themes, it presents the game’s main racing disciplines in inventive ways that keep you entertained while you get accustomed to different tracks and car class combinations. Forza 6 effectively sells “the journey” of progressing through car classes and eras with appropriate rewards, both practical and superficial, along with a great sense of accomplishment.


Forza 6's Drivatars--A.I. racers that replicate your friends' driving habits--teach you to expect the unexpected. Any given Drivatar can veer off track, just like you might on a bad day. Likewise, a driver in first place can make a dumb move that gives you an undisputed lead for the rest of the race. There's a flipside: a racer could also flawlessly navigate a given track, holding the lead from the first lap all the way to the last, with you in their dust. In situations like this, I couldn’t help but chuckle in resignation when I finished in second place. I was impressed with this latest version of Drivatar for reminding me that there's always going to be unforeseen challenges, and new opportunities to learn from.

One of the reasons why Forza is generally considered a much more accessible racing simulator than say, Gran Turismo, is how it handles penalties. Like the parent who plays the ‘good cop’, Forza 6 doesn’t believe in punishment. Instead, it adds point rewards based on how much you want to challenge yourself, whether it’s turning off assists or increasing the difficulty of the A.I.. Even if you’ve been with the series since its inception but could never get used to turning off assists completely, Forza 6 doesn’t make you feel embarrassed for getting a little help with the controls. It also encourages you to become a smarter and more effective driver through the promise of greater rewards down the road.


This kind of accessibility and motivation pervades Forza's rich suite of multiplayer modes, too. It borrows much of its content from prior Forzas, with standard class-specific races as well as drag race and drifting competitions. Tag (Virus) remains my favorite multiplayer game. The thrill of escaping an infected driver is only matched by the tension of staying still in a hiding spot. While I can only describe my pre-release online play as limited at best, the matches I participated in were free of major performance hiccups. Placing first in your skill level in any multiplayer mode earns bragging rights, though there’s extra prestige in store for excelling in the new Leagues modes. These developer-curated matches operate on a schedule with a Spectator mode in tow. That means increased stakes and pressure from having your matches streamed to large audiences.

Forza 6 also introduces rainfall and night races to the series, and these not only look outstanding, but they offer new canvases for Forza's core gameplay. It is certainly gratifying to gain a level of muscle memory from mastering the grand prix circuit at Brands Hatch, but the addition of rain practically transforms it into a new track, and another rewarding pursuit. The new droplet-saturated cockpit view during a rainy race is even impressive enough that it may win over people who prefer to race with an exterior camera. Of course, these new weather effects introduce difficult driving conditions, such as hydroplaning, but when the view is this nice, you don't mind if your tires have a little less grip--you're just happy to be there. It's worth noting, however, that these conditions are static in their nature. The level of downpour does not vary from race to race, and the puddles in various tracks will be the same size, at the same location, in every outing. Other attractive touches complement Forza 6's realistic flourishes, from the dust specks that get on the camera, to pesky dashboard reflection during sunny races. As with every Forza before it (and Forza Horizon for that matter), you can’t be too hard on yourself for letting a scenic vista or a stunning sunset distract you from the task at hand.


One of Forza 6’s best new features is a modifier system that seems to be inspired by Halo's Skulls, with Mods that offer positive add-ons and reward-driven challenges. Whatever your set-up, Mods add flavor to the routine of gunning for first place. Closing the gap between the leader is tough enough, but activating a Mod that gives you bonus credits with every Perfect Turn is a tempting enough challenge to take you out of your comfort zone. Such multitasking sensations brings unexpected and appreciated depth to Forza 6. Rather than altering the core designs of Forza racing, these Mods complement it. It’s not unlike having another sub-menu of options you can toggle to further personalize your playthrough.

Starting with Forza Motorsport 4, the series' partnership with the Top Gear brand has only enhanced the series’ automotive-fetishization. Things are different this year, however; former Top Gear co-host, Jeremy Clarkson, is no longer associated with Top Gear or Forza. In Clarkson's absence, the familiar James May and Richard Hammond continue to bring their own witty personalities to the introductory sequences of myriad modes and race types. Just don't expect to hear them introduce every one of Forza 6's 460 cars in the virtual car showroom, Forzavista.


Forza 6's flaws are few. The pre- and post-race visuals as well as the replays still run at less than 60 frames per second. While maxing out at 30 frames per seconds didn’t hurt the likes of Forza Horizon or Grid 2, going back and forth from the smoothness of a race to the less than fluid scenes at the pit in Forza 6 is off-putting. Then there are the low-resolution liveries, which look great when these designs are tearing up the track at 150 miles per hour, but look less than stellar in the showroom.

As merely the second installment for the Xbox One, Forza Motorsport 6 not only keeps up with the high bar set by Forza 5, it capitalizes on that foundation of quality. The Mod system and the weather effects are reasons enough for Forza 5 enthusiasts to seriously consider this sequel and the abundance of difficulty and assist options makes Forza 6 an immensely accessible driving simulation for newcomers.

Forza Motorsport 6: Launch Trailer


Tuesday, 19 May 2015

ROCK BAND 4 GAMEPLAY DEBUT & FIRST SIX SONGS REVEALED


UPDATE: The stream has ended. We'll have more gameplay details and clips available soon!

The original story appears below.

Harmonix revealed Rock Band 4's first six songs earlier today, and we'll see the gameplay debut in just a few more hours.

Rock Band 4's first gameplay will be showcased on Twitch at 12 PM PT / 3 PM ET. To date, we've yet to see the game in action since it was revealed in early March.

Harmonix hasn't yet announced exactly how many songs the final game will include, though it has promised the soundtrack will be "top-tier." You'll be able to import all of your past Rock Band DLC tracks, but if there's something that's never been a part of your virtual library that you'd like to see included, Harmonix has set up a site for submitting song requests.

Rock band 4 is scheduled for release later this year on Xbox One and PlayStation 4. It'll again compete with the returning Guitar Hero Live; head here for a look at its first 24 songs.

Rock Band 4's first half-dozen songs, as revealed to IGN, will be showcased during the hour-long stream. Those songs are as follows:

Avenged Sevenfold - "Hail to the King"
Fleetwood Mac - "You Make Loving Fun"
Jack White - "Lazaretto"
The Killers - "Somebody Told Me"
Spin Doctors - "Little Miss Can't Be Wrong"
The Who - "The Seeker"

You can listen to all six in the Spotify playlist below.

Friday, 3 January 2014

FIFA 14 ON XBOX ONE


PRO INSTINCTS

All 22 players on the pitch possess the intelligence to anticipate and react instinctively to the play around them with human-like reaction times, just like world class footballers.

For the first time, players in FIFA 14 will be able to anticipate and respond with human-reactions through Pro Instincts. Players now have full awareness and context of what is unfolding around them - transforming physical play in the beautiful game.

Pro Instincts is made possible by EA SPORTS IGNITE that will power FIFA 14 on Xbox One and PlayStation 4. EA SPORTS IGNITE features Future Physics technology that enables players to quickly analyze potential outcomes of what is about to occur around them. This infuses each player with human-like awareness, anticipation, instincts and most importantly, reaction times. All 22 players on the field now make intelligent decisions like they would in a real match, such as anticipating tackles, avoiding tacklers or bracing for physical challenges. 

With Pro Instincts, an attacking player will be aware of their opponents and can use an arm or turn their body to shrug off the challenge. Previously, players did not have this context of their surroundings, resulting in unrealistic and frustrating collisions with the opponent. In FIFA 14 they will recognize an oncoming slide tackle and be able to adjust their body movement to avoid the defender’s leg.

In unavoidable collisions, both players will brace themselves for the impact and extend their arms to break their fall or stumble as they try to regain their balance. For defenders, it is now possible to win the ball by gaining body position on a player and not having to rely solely on a tackle. 

Some examples of new FIFA 14 player movements made possible by Pro Instincts are:

Leg avoidance: players are able to skip over slide tackles and outstretched legs
Players can grab limbs when pushing/pulling
Arm locks while jostling for possession
Greater variety and new types of seal-outs
Bracing for ground contact when losing balance and falling.

Pro Instincts will dramatically change the way each match is played. Organically avoiding tackles and using body positioning to win the ball will make matches feel natural and life-like.


LIVING WORLDS BRING FIFA 14 TO LIFE

It Just Got Real. In FIFA 14, stadiums will truly come to life as Living Worlds, thanks to EA SPORTS IGNITE.
Feel the electricity and experience the mystique that only a football stadium can deliver, with dramatic broadcast-inspired fly-overs, emotional pre-match ceremonies and true living and breathing sidelines. Every match in FIFA 14 will feel unlike anything ever experienced before.

3D crowds come alive with distinctive home and away supporters cheering their sides for the first time in a FIFA game. As the match flows, so will the intensity from those experiencing in the stands, just like a real football match.


Match Flow will revolutionize the FIFA experience, delivering dynamic and continuous gameplay. Throughout games of FIFA 14, players on the pitch will interact with the sidelines, demanding the ball from ball boys to continue the action. Goal kicks, corners and free kicks will become more intense as the match progresses. And the pressure mounts.


With In-Game Director, FIFA 14 features over a hundred different camera angles, both in and outside the stadium to follow every bit of the action on and off the pitch. FIFA 14 will deliver stunning new replay angles, compelling storylines, and all the emotion that unfolds within a match.

VIDEO LINK : https://www.youtube.com/watch?v=WpDwTdobnFM


FIFA 14 FIRST LOOK: ELITE TECHNIQUE

Powered by EA SPORTS IGNITE, FIFA 14 will introduce Elite Technique on the Xbox One and PlayStation 4. This all-new feature delivers hundreds of new skills and behaviors that capture the artistry and sheer athleticism of elite footballers. Player movement in FIFA 14 is more fluid and intelligent, delivering the most realistic game experience yet.

Previously, players were limited to a few generic passing animations for multiple situations, but through the raw power and memory of next gen consoles Elite Technique unlocks hundreds of new skills. For example, players will now be able to trap in 180 degrees, replacing the previous touch and turn with one fluid motion. 

Players will now be able to recognize the situation on the pitch and adapt accordingly. Players will be aware when taking a touch will break momentum, and instead will dummy or run over the ball to maintain the fluidity of their attack. New behaviors include trapping the ball in stride at pace and instinctive off-balance shots. Players will be able to use their body and all parts of the foot, allowing them to cut open the defense with an opportunistic overhead, slice or lob pass. The right trigger will also allow players to trap using their chest, potentially giving them the inch of space needed to reel off a curling lace shot.


Elite Technique gives players multiple ways to receive the ball, opens up more attacking options and creates exciting scoring opportunities. Technically proficient players will be able to receive the ball, shield it from a defender and continue an attack in such a manner that only the best defenders will be able to slow them down. 

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