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Monday, 11 November 2013

11 Nov 2013

MICROSOFT MAKE A BIG CHANGE OF KINECT ACCURACY?


Microsoft has made big changes to improve the accuracy and potential applications of Kinect. In a talk at GDC Next titled “The Next Generation of Kinect,” Microsoft senior program manager Ben Lower detailed a few of the new features that Microsoft’s new Kinect sensor is capable of on both Xbox One and Kinect for Windows.

“I hope people are inspired by the future of Kinect and the direction that we’re going in as a company, the investments that we’re making and how that’s unlocking new scenarios for games, but also new scenarious outside of gaming. Outside of the living room,” Lower said.

Lower explained that the new Kinect camera has significantly higher fidelity than Xbox 360’s, now able to detect a room of six people, versus the original which could only detect one or two. He explained that this opens up “amazing opportunities for building richer and more engaging experiences,” plus explained that Microsoft sees Kinect’s Natural User Interaction as “a paradigm shift that allows us to go beyond only manual input to communicating with our technology in a more natural way.”

Developers can now also build custom gestures that Kinect can read, so specific movements can be fine-tuned for new kinds of input. Gesture tracking has also been improved to detect “full joint orientation and rotation,” so even if players are leaning at strange angles or away from the lens, Kinect won’t lose track of them.

The new Kinect for Windows will fully launch next year, and Lower said the team is hoping that Kinect will be able to interact with Windows apps in the future. While Xbox One only has one Kinect port, Kinect for Windows will support multiple Kinects, with up to four Kinect sensors working on one PC “out of the box” (as long as each has a separate USB controller) and the potential for significantly more, such as in the Playoke example above.

During a Q&A session, Lower also said more accurate face tracking is possible, though generating an HD face could take significant processing resources that might make it hard to use in the middle of a graphically-intensive game. When asked, Lower also hinted that Kinect “might” be able to read lips, but couldn’t confirm for sure.

Microsoft recently released version 1.8 of the Kinect for Windows Software Development Kit and will begin shipping new sensors to select developers this month.

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